Chance I

What if the procession of characters speaking were privileged above what any one of them actually said in their moment? What if, in an intensification of the solipsism of sonification Presence II, each player were but a bag of lines who spoke for the sake of speaking and not in connection to their neighbor? Find in this sonification just such chaotic isolation. Here the specific order in which characters speak has been preserved, but the lines presented and sonified are randomly selected from the totality of all of a given character’s lines. For each of those lines, both a sound particular to the character will play, as will a sound specific to the thematic content of that line. In this way, every run of this sonification will produce a new revision of the text. As you listen, consider how each character presences as a black box of sensible connections.